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Summary:Blizzard is a myth of the games industry, 10 years has created an all-time classic. Its success has many mysteries, but is seen, the game industry in the clash of controversy, has been producing authoritative works are Blizzard's desire and motivation. In 1991, three United States graduates from UCLA, Michael ·..
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Blizzard is a myth of the games industry, 10 years has created an all-time classic. Its success has many mysteries, but is seen, the game industry in the clash of controversy, has been producing authoritative works are Blizzard's desire and motivation. In 1991, three United States graduates from UCLA, Michael · Mo Huaimi (Mike Morhaime), Alan · adehan (Allen Adham), Frank · Pierce (Frank Pearce) coincidence, because a computer password, JOE (strangers) intersects the acquaintance, three people after graduation co-founded the Silicon&Synapse (silicon and Synapse).

At first for the development of a simple board game, developed in 1992 for the first game of the lost Vikings, becoming the United States first migrated to Japan Nintendo's Super Game launched in 1993, of the Rock Racing was then Japan Nintendo ported. In 1994, the company changed its name to Blizzard, their game from this day on, sweeping the world. Just this year, includes programmers, designers, draftsmen, and Blizzard sound engineer only 15 employees, was launched with "Blizzard" surprised masterpiece PC games coming out of the Warcraft (Warcraft), and for the first time in its own product posted on the box "Blizzard (snow)" label. At the time, game company develops a product does not need a large sum, but the return is quite lucrative. Therefore, a Warcraft (Warcraft), for the reproduction of the Blizzard earned enough capital. In 1995, the Blizzard to strike while launched the Warcraft II (Warcraft II), was a greater success, sold more than million. 1996, Blizzard of second a series boutique Diablo (dark damage God) under listed, 18 days sold 1 million set; second years, Diablo:Hellfire (dark damage God: hell fire) under listed soon soon sold 2.5 million set, became year most sold of game. to has 1998 years, Blizzard has is home cause large, Castle, for launched Starcraft (interstellar dance) under savings has strong of strength. The Starcraft (StarCraft) prior to the listing of, Blizzard has prepared 1 million sets, just show up, players crazy pursuit of the States has been long awaited, 1 million sets sold out three months, became the world's largest sales of games.

The following year, the Starcraft (StarCraft) sensation of Korea, 1 million copies sold on the ground, Korea became the Starcraft (StarCraft) States the largest user of. Speaking of Blizzard in the early days of the story, isn't all flowers and colorful as, along with the Blizzard more are struggling. Blizzard two entrepreneurs aim was clear: do what you love, more popular among players of the game. Large areas of development of a game, often takes a year or even a longer period of time, return on investment and cycles longer. Initially, Michael · Mo Huaimi and Alan · adehan in order to pay staff salaries, often need to extract cash from personal credit cards and rely on personal borrowing to shore up the company. At that time, their great pressure, both to mobilize the enthusiasm of employees the maximum play to its intelligence, have to withstand not only the "hard work" of pain. At that time, from the perspective of financial flows, they almost lost everything. In the global game industry, degree of fierce competition has come to life. In this brutal competition, why Blizzard games listed can sell so well? Simply put, Blizzard's development principles can be summed up in one word: "fun". With the words of the players, Blizzard's game has depth of play, simply cannot grasp the essence of a few months. StarCraft playing on the three-month period, in General can only glimpse at the beginning path, delving into the space is very large. Blizzard launched in 10 hours out of a total of 13 games (not including expansion), where "Warcraft series" accounted for the majority. Strictly speaking, only Blizzard's most successful tri-series games, averaging three years rubs a sword.

Blizzard's history is as simple as that. During the Blizzard, from bosses to workers to keep a low profile, the company's door is rarely open to the outside world, Blizzard people devoted all his focus on his career. This, with some domestic companies only know the boss's name but do not know its strange phenomenon was a stark contrast. April 2011 United States Blizzard (Blizzard Entertainment, Inc.) Submit an application to the arbitration centre of Asia have the disputed domain name ownership worldoflordcraft. Blizzard considers that the disputed domain name companies game "world of Warcraft" confusion similar to the intent to confuse the user click a domain name for improper income, bad faith registration and use of the disputed domain name.

Investigation by the arbitration panel Blizzard transfer of the disputed domain name to the complainant. Contact phone: 1-800-592-5499 email: [email protected]Welcome to 0430 website library

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1 floor Blizzard [*.*.*.*] published in 2013/05/23/ 11:39:00
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Blizzard is a myth of the games industry, 10 years has created an all-time classic. Its success has many mysteries, but is seen, the game industry in the clash of controversy, has been producing authoritative works are Blizzard's desire and motivation. In 1991, three United States graduates from UCLA, Michael ·..

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